Shields are a pretty big part of the game, especially for Advent, but what exactly do they do? There are also abilities, such as the Akkan Battlecruiser's Targetting Uplink and the Rapture Battlecruiser's Vertigo, and effects, such as those of asteroid belts and some stars, which affect the % chance to hit value. The reason is that there's a high chance for fighters and bombers to avoid being hit by an attack. Note: Module is the armor type for structures, but the starbase uses it, too.īombers and fighters are very light, and one may wonder why their capital ships suck at taking them down. ShipĪnti-module, heavy capital ship (I think) I'm using a lot of information from nstants file in the GameInfo folder for Rebellion 1.1.Įach ship has a damage type and an armor type (the corvette has 2 damage types) which determine what ships it deals a lot of damage against and which ships it takes a lot of damage from. Something I haven't seen much of is talk about how damage works in Sins of a Solar Empire, yet it is one of the most important things to take into account when creating a fleet.